
Whatever it is, the player decides what they want to get out of it instead of being railroaded into a set activity schedule to match power creep.
#Gw2 ad infinitum skin#
They all find stuff they enjoy, be it collections or achievements or skin hunting(fashion wars). The precursor, Unbound, was available to craft since the launch of Guild Wars 2: Heart of Thorns, though the ability to actually create the legendary back piece was not available until April 19, 2016. Players who've never entered an expansion area. Ad infinitum is a Latin phrase meaning 'to infinity'. There's players who've been playing for 10+ years never touching the story. Doing CMs and Fractals for the fun of the challenge as opposed to necessarily the rewards. So hardcore players find their own reasons to keep playing. Instead, the game has a million different ways to occupy your time outside of exponential power creep. But you'll never need to power level yourself up to a new cap in an expansion. Armor mix is nothing new, but looks quite nice and with leather class is also. You can get legendary armour for convenience or a second ascended set to swap builds. Frans Fashion Guru: I'm glad when I see an asura.
#Gw2 ad infinitum full#
Once you have a level 80 with full exotic/ascended gear that toon will never need new gear. Guild wars has a horizontal progression system. What I mean by this is, in other games those hardcore players blast through the content and end up reaching level and gear cap and then there's nothing to do. A big reason why this game retains a casual and hardcore fanbase is there's no progression cap. Just search this sub for posts a few years ago and you'll see all the criticisms of the hardcore playerbase that used to play GW2. Not to mention that most of the game can be completed by simply sticking to a zerg and pressing 1 a criticism of the game that has been there for years.Īll the hardcore players that I used to know have all gone to other games at this point. Yes the game has a lot of long term grinds such as legendaries and certain other achievements, but I would not really consider these things to be truly hardcore. The only content that has consistently been released is open world content which is squarely aimed at the casual playerbase. Recent Examples on the Web And as headlines of shootings pile up one by one, my heart breaks for the victims and.

Raids have been abandoned, dungeons have been abandoned, fractals seem to have been abandoned, pvp has been abandoned, WvW has all but been abandoned. I might get downvoted for this considering the other comments, but I don't think anet has catered to the hardcore for years at this point. I've always been curious how Anet is able to keep this game casual but also catering the game to the really hardcore players
